The resources.assets bundle contains most of the menu and icon basic game data. The remaining ones are in \Shadowrun_Data\, namely resources.assets, sharedassets0.assets, sharedassets1.assets and so forth.
They are almost all located in the \Shadowrun_Data\StreamingAssets\standalone\Seattle (or Berlin or HongKong) folders. It's a paid addon, but it was the only solution that kind of fixed Blender's terrible handling of fbx files.Īsset bundles are fiddly, because they were made to speed up scene loading time while still reducing game resource file size, and there are lots of internal references within bundles that could easily get you lost. (Otional) This addon for Blender will be needed to correctly import rigged fbx models into Blender if you use Unity Studio.MakeHuman might be quite useful for metahuman character creation. (Optional) Blender or your favourite 3d modeller, GIMP or your favourite image editor.In order to build assetbundles in Unity 4 (needed for some content creation) you'll need a paid license for the Unity Editor.
You can also have a pre-Oct 2020 Windows 10 Pro install (I used an old installation media) and permanently block automatic updates via Group Policy.
You'll need a computer with Windows 7 or 8 because an Oct 2020 update made Unity 4.2 and 4.3 crash on Windows 10. It's a professional tool, but if you're doing it as a hobbyist, non-profit you can download the Personal edition for free. (Optional) Unity 4 Editor: Shadowrun Returns and the sequels were made with Unity.Unity Asset Bundle Extractor (UABE) 32bit or 64bit.
(However, if you actually want to modify the game code and have C# skills you can use a tool called dnSpy on the Assembly-CSharp.dll file inside the \Shadowrun_Data\Managed folder) This is deep modding, but not as deep as modifying game mechanics, which would require programming into the game engine itself.
These deep mods are not subscribed through Steam, so you'll need to supply executable files and instruct end users on how to use them. You'll need applications to extract, modify / hack and re-import assets into the game standalone asset bundles. This article explains how to do modding that goes way further than Content Packs that the Shadowrun Editor is capable of creating by modding game files (asset bundles, to be more specific).
If you're not modding textures, use "Import Dump". Go to "Info", select the files you're modding, and import your mods. Open the original unit圓d file and save the unpacked file (Don't forget to make a backup). For texture modding, use the "Replacing Textures" section of this guide. Note: I don't recommend using this method if you're only modding textures. tga." Use "Export Dump" for everything else. Unity 2017 textures can be extracted with Unity Assets Bundle Extractor by using "Plugins" > "Export to. Go to Info and select the file you're moddingįor textures, export with plugins. Open the file you're modding and save the unpacked file (name doesn't matter)